This is our traditional survival mode which allows you to gather resources, build shelter, hunt, and farm. This is our current development focus as we plan to add many of the key features.
This single and multiplayer mode gives you the freedom to build and manipulate the terrain, craft, break, and control all aspects of the world at your own pace.
Spawn on a floating island map with other players. TUG's multiplayer PVP arena mode lets you test your strength, wit, and skills against your fellow Seeds!
Eternus Game Engine: We are building our very own game engine from the ground up. Are we crazy? Yes, but we feel that building an engine to support advanced terrain generation and modding support was very important to our vision.
Modding API: Full Lua script integration for more robust modding. Easy enough for starters and advanced enough for your modding needs. We will offer a communication channel for modders with our developers so we can support your advanced modding requirements.
Dynamic Crafting: TUG’s intuitive, crafting interface allows creation of a constantly expanding set of tools, weapons, and armor.
Biomes: Procedural generated biomes - Explore the biomes of TUG, from forests to deserts, including complex cave systems with many more to come.
Lore and Mythos: Uncover the secrets of TUG’s world through exploration and gameplay, including an entire original language to translate and decode.
Player-driven design: How you play will directly influence what Nerd Kingdom prioritizes in development.
(Latest Update: 9/16/2014 - Alpha 0.6.5) These features have been updated into our game for you to play and provide feedback since our launch on Early Access. We will continue to improve these current features and implement new ones.
Projectile Weapons: Physics-based projectile weapons to throw at people's faces!
Modding: First phase of our Full Lua script integration is introduced. We have lots more features coming! Changes to the structure and even UI modding.
Farming System: Craft a shovel and hoe to prepare your own farm. Gather fruits and vegetables, extract the seeds, and grow your way into a self-sustainable state. Build a fences to protect your food source.
Prey Critters: Creatures to hunt for resources and a nice juicy steak.
Predator Critters: Roam around but be cautious of hostile creators that may take your head off. Shall you try to tame or die trying?
Metallurgy: Move forward into the Bronze Age with new tools and weapons. First iteration of mining is introduced to feed your digging addiction.
TUG have been in development for over a year and we realize that building our own game engine takes up a lot of time. We wish to implement these features before we launch TUG early next year in 2015. We decided to release this early because your feedback, ideas, and thoughts means everything to us in this early stage. We wouldn't be here without the community so please get involve and let us know how we can make TUG fun for you. We are committed to launching gameplay updates every 4-6 weeks and hotfix patches occasionally.
Alchemy System: Transmute item and sacrifice your energy for some sweet magic.
Higher Tier Recipes: More crafting and recipe variations, as well as traps and armor!
Dynamic Voxel Manipulation: Voxel placement, block smoothing, and the ability to push and pull within them.
Terrain Generation v2: Our new generation will pave the way for more immersion with our biomes while allowing us to step away from block placements to smooth blocks.
Sub-Biomes: A biome inception! Sub-biomes will allow larger biomes to be more immersive by allowing more variation.
(Under Construction) Multiplayer: Host your own dedicated server, or host a game session within the game itself. Only survival mode is single player and we are working on a new network code for better multiplayer experience.
Pets and Companions: A pet that follows roams the world with you. Golems you can build, find within the world, and program!
Dynamic Skill Progression: Skill and health system based on your Seed’s actions. The more you do something, the better you’ll get at it.
Higher Tier Tools: More building tools, like terrain smoothing and shape variations.
Logic System: Programmable “magic” abilities and effects, traps, companions, and more!
Official Dedicated Servers: Dedicated servers that is hosted by us for the players. You can still host your own and have full control over on your own server.
Unique Worship System: Perform tasks and rituals to gain blessings and boons from mysterious beings.
Dynamic Character Progression: Characters that physically change and grow as a result of how you play them! Eat too much and become heavy, run great distances and become lean, or swing heavy weapons and watch your muscles grow over time!
Dynamic Combat: Advance combat mechanics inspired by such games as Monster Hunter and Skyrim. A system that requires proper timing and skills to delivery to death blows to your foes!
Water: It's hard to survive in a world without some H20!
More to be listed as we continue development
We are a team of game designers, artists, programmers, and academic scientists--the game is intended to serve as a platform for social science research of player interactions within virtual worlds. This ongoing research will be used to continuously improve the game, as well as further our academic understanding of how people interact in online spaces. TUG is an experiment in collaborative game design.
If you are interested in staying up to date on some of our more technical and short-term stuff, check out our Trello development board, join the community on our forums, or check the community-run TUG wiki.