A deep fantasy world with its own science, technology, logic, and mythos.
The world's narrative is a major facet of design for TUG, offering subtle guidance and insight into the workings of the world. TUG allows players to come to their own conclusions of how and why things work, which can result in a very different perspective and path for each person.
To us, a sandbox is more than just a world without direction, it's an overarching reality that gives the players a sense of place. We balance all of our decisions against this philosophy, which ultimately influences the appearance and behavior of everything within the world of TUG.
A culmination of things that collectively drive and inspire us.
Anime, Games, Toys, Art, Science, and History. We are creating something that is an extension of the things we geek out about every day. What we build and experiment with is a product of hours or days of insightful dialogue, pushing and pulling one another with everything from the nerdy to the philosophical.
A mod in and of itself.
We think about the modding potential in every choice we make in our technology and design. TUG is only a mod sitting on a layer of our engine, which makes changes very easy for any user, regardless of technical prowess. This is a framework for something big, with lots of intentional holes in the possibility space just waiting for a new developer to fill them with their own ideas and share it with the world. Those ideas have the potential to change what TUG is or change how Nerd Kingdom thinks.
A modder is more than just a hobbyist. They are the future of the industry with untapped potential and brilliance, unrestricted by the habits and insights of the commercial space. We look to do everything we can to empower and compensate those creators, as they are responsible for hundreds of hours of enjoyment by others and potentially could become the newest members of our team.
A particle collider of society, culture, and creativity.
Understanding what players are doing by what they are screaming about in forums simply isn't good enough. What we say and what we do is often inconsistent, and it's sometimes hard to articulate ourselves or even be aware of all the options. For this reason, data drives us, and we use it to make things better.
Instead of guessing at what is or is not fun, we can utilize some powerful analytical tools to get deep and unique understanding of what our players enjoy and create lots of incremental changes around those insights. Sharing these tools and information with the public has the potential to change how modders see their own communities and even the way we see ourselves.
And if you are uncomfortable with these sorts of things, there are lots of ways to play that allows you to stay completely off the grid.
A community of creators, players, researchersand developers.
As much as our own team is a collective of engineers, scientists, artists, and designers, our community is also an extension of this network. TUG, as a platform, is intended to belong to a flat society, empowering people to openly share their work, exchange ideas, and create experiences of their own.
A continuous experiment in play.
Our platform is an opportunity for us to continuously play and interact with our community in meaningful ways. From open forums and mod jams, to random community play sessions or late night experimental runs on seemingly outrageous research projects, everything we do has the potential to make things easier, better, and more fun!